111 Game 1: Ultimate Frisbee | THE LEAGUE TAMPA
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Game 1: Ultimate Frisbee

By May 4, 2016Season 4, Uncategorized

Game 1: Ultimate Frisbee



Date: 5/7/16 @ 9am (Be early)
Location: Davis Islands Seaplane Basin Park  (864 Severn Ave, Tampa, Florida 33606)

Matchup: Team vs Team, Team vs Team (Decide by one of you on Draft night)
Overview: 7 vs 7 Ultimate Frisbee

Gear:  Cleats recommended but not necessary.  Wear YOUR team colors and not another team colors!

Game Play:  Best of 3 series.  Games played to 11, win by 2.  Tiebreaker game if necessary.

1st Game = Team A vs Team B in Game 1 (9:00 am)
2nd Game = Team C vs Team D in Game 1
3rd Game = Team A vs Team B in Game 2
4th Game = Team C vs Team D in Game 2
Tiebreaker game = A vs B in Game 3 if necessary
Tiebreaker game = C vs D in Game 3 if necessary


Please review this link to some of the basic rules of Ultimate Frisbee: http://www.usaultimate.org/resources/officiating/rules/default.aspx#10simplerules
“The League” Rules:
One member of team not playing to assist with any controversial officiating (over ruling)
10 second count down on the thrower (10 Mississippi)
Only 1 person can guard the thrower.  The defender can not touch the thrower and must be at least a full arms length away.
Kickoff will be from the end zone (and all players will be lined up behind the thrower in the end zone)
If a player throws the frisbee to another player when he is already passed the goal line, and the player drops it; it is considered an incomplete pass (and no point is rewarded)
Throwing the ball from out of bounds; thrower must get to the out of bounds line prior to throwing (not throw from anywhere)
Game play will be 7 vs 7.  Only 7 on the field at a time.  Sub in after a score only.
Game Length: First to 11, and win by 2.
  1. The Field: A rectangular shape with end zones at each end. A regulation field is 70 yards by 40 yards, with end zones 25 yards deep.
  2. Initiate Play: Each point begins with both teams lining up on the front of their respective end zone line. The defense throws (“pulls”) the disc to the offense. A regulation game has seven players per team.
  3. Scoring: Each time the offense completes a pass in the defense’s end zone, the offense scores a point. Play is initiated after each score.
  4. Movement of the Disc: The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc (“thrower”) has ten seconds to throw the disc. The defender guarding the thrower (“marker”) counts out the stall count.
  5. Change of Possession: When a pass is not completed (e.g. out of bounds, drop, block, interception, stalled), the defense immediately takes possession of the disc and becomes the offense.
  6. Substitutions: Players not in the game may replace players in the game after a score and during an injury timeout.
  7. Non-contact: No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
  8. Fouls: When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
  9. Self-Officiating: Players are responsible for their own foul and line calls. Players resolve their own disputes.
  10. Spirit of the Game: Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.


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