111 Game 7: Billiards 7/7 | THE LEAGUE TAMPA
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Game 7: Billiards 7/7

By April 27, 2016Season 4

Game 7: Billiards/Darts

Bears vs Flamingos | Eagles vs Tigers




Date: 7/7/16 @ 7 PM

Location: Peabody’s
15333 Amberly Dr, Tampa, Florida 33647

Matchup: Flamingos vs Bears, Tigers vs Eagles

Overview: 2 vs 2 Billiards/Darts

Game Play:

We are playing 8-Ball (Billiards) & 301 (Darts).

Each teams will form teams of 2 from attending team members.  If there is a odd team member, they will form a team of 3 and function as a team of 2 (They do not get extra shots or opportunities).

Must provide 3 teams for full participation.  If you can not provide 3 teams of 2 members, you will forefiet that spot/matchup/point.

Each team will play a total of 2 games of pool and 2 games of darts.  The match ups of your opponents will be random and you should not be playing the same team repetitively.

1 Point is awarded for each WIN.  Most points will win the overall matchup.  If a team does not have enough players for (3) 2 person teams (Minimum of 6 players), then those match-up will be forfeited and automatic Wins (1 Point) for their opponents.  A total number of 12 points are available.

Tie-Breaker:  In the event of a final 6 to 6 point tie. The tie breaker will be determined by the total team members of team 1 vs the total team members of team 2 in a max point dart round.  Team members will throw 1 dart each in a effort to score the highest team score per team members.  The highest total score after each team members throw will determine the winner.  If there are uneven players for each team, this is The League and it is a all attending players vs all attending players matchup.  (If team 1 has 8 people and team 2 has 10, all scores will count in the 8 vs 10 (1) throw max score tie-breaker)

Sample Play:

Billiards Round 1:
Bears Team 1 vs Flamingos Team 1 (Billiards) (1 Point Awarded)
Bears Team 2 vs Flamingos Team 2 (Billiards) (1 Point Awarded)
Bears Team 3 vs Flamingos Team 3 (Billiards) (1 Point Awarded)

Darts Round 1:
Bears Team 1 vs Flamingos Team 1 (Darts) (1 Point Awarded)
Bears Team 2 vs Flamingos Team 2 (Darts) (1 Point Awarded)
Bears Team 3 vs Flamingos Team 3 (Darts) (1 Point Awarded)

Billiards Round 2:
Bears Team 1 vs Flamingos Team 2 (Billiards) (1 Point Awarded)
Bears Team 2 vs Flamingos Team 3 (Billiards) (1 Point Awarded)
Bears Team 3 vs Flamingos Team 1 (Billiards) (1 Point Awarded)

Darts Round 2:
Bears Team 1 vs Flamingos Team 2 (Billiards) (1 Point Awarded)
Bears Team 2 vs Flamingos Team 3 (Billiards) (1 Point Awarded)
Bears Team 3 vs Flamingos Team 1 (Billiards) (1 Point Awarded)

Sample Play:

Billiards Round 1:
Eagles Team 1 vs Tigers Team 1 (Billiards) (1 Point Awarded)
Eagles Team 2 vs Tigers Team 2 (Billiards) (1 Point Awarded)
Eagles Team 3 vs Tigers Team 3 (Billiards) (1 Point Awarded)

Darts Round 1:
Eagles Team 1 vs Tigers Team 1 (Darts) (1 Point Awarded)
Eagles Team 2 vs Tigers Team 2 (Darts) (1 Point Awarded)
Eagles Team 3 vs Tigers Team 3 (Darts) (1 Point Awarded)

Billiards Round 2:
Eagles Team 1 vs Tigers Team 2 (Billiards) (1 Point Awarded)
Eagles Team 2 vs Tigers Team 3 (Billiards) (1 Point Awarded)
Eagles Team 3 vs Tigers Team 1 (Billiards) (1 Point Awarded)

Darts Round 2:
Eagles Team 1 vs Tigers Team 2 (Billiards) (1 Point Awarded)
Eagles Team 2 vs Tigers Team 3 (Billiards) (1 Point Awarded)
Eagles Team 3 vs Tigers Team 1 (Billiards) (1 Point Awarded)

Billiards Rules:


We will be playing Eight Ball with teams of 2 vs 2.
-Determine who breaks with coin flip
-No slop.  Call your shots.



8-Ball is played with a cue ball and fifteen object balls, numbered 1 through 15. Balls 1–7 are solid colors and commonly referred to as “low balls”, and balls 9–15 are striped and commonly referred to as “high balls.” One player must pocket balls of solid colors, while the other player must pocket the striped balls. The player who pockets their entire group and then legally pockets the 8-ball wins the game.


The Player with the lowest official UPA Speed (Rating) shall break first with an alternating break format taking place thereafter. In the event that two players with equal Speeds play, a “Lag for Break” shall determine who breaks first with an alternating break format taking place thereafter. Winner of lag is the player whose ball is closer to head of the rail.

2.1 How to Rack

To begin the game of 8-ball, the 15 colored balls are placed randomly in a triangle, called a “rack”. The base of the rack is parallel to the short end of the pool table and is positioned so the ball in the tip of the rack is located on the center of the foot spot. The balls in the rack are pressed together tightly to acquire a solid rack, and remain in contact after the rack is removed. Within the rack, the 8-ball is centered while the two corners are occupied by the two opposite groups (one solid ball and one striped ball). The game begins with the cue ball in hand placed anywhere behind the head string. The head string is the quarter of the billiard table farthest from the rack, or an area also commonly referred to as the “kitchen.”

NOTE: The UPA acknowledges that tables may have flaws that do not allow for acceptable racks directly upon the foot spot. In these cases, players are allowed to rack within a dime’s radius of the direct foot spot to achieve a desired rack.

NOTE:Touching or positioning of balls after the rack has been removed is never permitted. Player must re-rack if this occurs (see 9.5, Ball Tapping).

2.2 Rack Your Own

When there is no official available, each breaking player shall be responsible for providing himself/herself a legal and solid rack.


For the break shot to be legal, the breaker (with the base of the cue ball placed anywhere behind the head string) must either pocket a number ball or drive at least four (4) number balls to one or more rails. No ball is called, and the cue ball is not required to hit any particular object ball first. If the breaker fails to make the legal break requirement, the balls will be re-racked and the opponent shall have the option of breaking, or requesting the offending player to break again.

NOTE: If the cue ball is touched by the cue tip and does not meet the legal break requirement, it is considered an “illegal break.”

Game play after a Legal Break:

When any numbered ball is pocketed on a legal break the breaking player is to continue their inning (see 5.0, Open Table). If the breaker makes a legal break, however, commits a foul on the legal break by pocketing the cue-ball and/or sending any balls off the table, the game is to continue with the opponent having ball in hand anywhere behind the head-string. Any numbered balls that came to rest off of the playing surface or in a pocket, shall be/remain pocketed.


4.1 Game Win

Legally pocketing the 8-ball on the break wins the game for the breaker.

4.2 Game Loss

The following situations result in the loss of the game for the breaker:
• 8-ball is pocketed on the break and another foul simultaneously occurs
• 8-ball comes to rest off of the pool table


The table is always open immediately after the break shot. The player’s designated group (solids or stripes) will not be determined until a player legally pockets a called object ball. The table is considered an “open” table when the choice of groups (solid or stripes) has not yet been determined. When the table is open, it is legal to hit one group of balls in order to pocket another ball from the opposite group.

NOTE: The 8-ball may be utilized in a combination as long as it is not struck first; this action would result in a foul.


In Call Pocket, it is encouraged that all balls be specified along with their intended pocket. However obvious balls and their respective pockets do not have to be specified. Any bank shot (object ball to rail), kick shot (rail(s) to object ball), or combinations (2 or more balls from either group) must be called to their designated pocket, or they are considered a miss. When a player successfully pockets his/her designated object balls, they continue their inning until either a miss or a foul occurs.
Call pocket notes:
a) It is never necessary to specify details such as the number of banks, kisses, caroms, rails, etc.
b) Any balls pocketed, legally or illegally, as a result of a called shot will remain pocketed, regardless of the group (stripe or solid).
c) The break shot is never considered a “called shot.”
d) A ball must hit a rail, or go into a pocket after contact with the cue ball (see 7.4, No Rail).


When a player commits a ball in hand foul, he/she must relinquish his/her turn at the table. The incoming player may now place the cue ball anywhere on the table to start his/her inning. If a player commits more than one foul on one shot, only one foul will be called. A player must make sure he/she has ball in hand before touching the cue ball.

7.1 Cue Ball Fouls Only

a) Touching the cue ball: Touching or causing even the slightest movement of the cue ball (other than a normal shot), even accidentally, is a foul. However a player may use the ferrule or shaft of his/her cue to line up the cue ball when a “cue ball in hand” is in play. Using the tip is a foul, and ball in hand will be given to the other player.
b) Touching a moving object ball: Touching a moving object ball or allowing a moving ball to hit a foreign object is a ball in hand foul. If the accidental movement of a ball(s) results in the disturbed ball(s) being struck by any moving balls in play, it results in a ball in hand foul.
c) Touching a still object ball: Any still object ball moved can only be moved back to its original position with the permission of the opponent. However the opponent may exercise the option of keeping disturbed ball(s) in new position if they so choose. Only after receiving consent from the opponent, the player who has committed the error may move the disturbed object ball(s) back to original position. If the player who has committed the infraction touches any of the disturbed balls without consent of opponent, it will result in a loss of turn with ball in hand to the opponent.

NOTE: If the 8-ball was pocketed the result shall be a loss of game (see 4.2, Game Loss).

7.2 Scratch

Pocketing the cue ball or driving it off the table is a ball in hand foul. If a scratch occurs while shooting the 8-ball, but the 8-ball was not pocketed or removed from the table, the game continues with ball in hand to the opponent (scratching on the 8-ball is not a loss of game as long as the 8-ball is still in play).

7.3 Bad Hit

If the first object ball contacted by the cue ball is not a numbered ball from the shooter’s established group, it is a ball in hand foul.

NOTE: If the shooter has no remaining balls from his/her group in play, the 8-ball may then be contacted first.

7.4 No Rail (Not enforcing 7.4 rule for The League games)

If after the cue ball strikes a legal ball and neither the cue ball nor any other ball hits a rail or is pocketed, it is a ball in hand foul. A “Frozen” (touching) object ball to the rail does not meet this requirement by virtue of it not “hitting” a rail.

NOTE: Players are encouraged to mutually acknowledge when the object ball is “Frozen” (touching) to the rail.

7.5 Balls off the Table

Causing any ball to come to rest off the pool table is a foul and any such ball(s) are pocketed. This includes any accidental movement of a ball which results in a ball falling into a pocket. The ball accidentally pocketed is not brought back into play, and the incoming player has cue ball in hand.
If a player knocks a ball off the table and the ball returns to the playing surface after hitting a person or an object, it is a foul (the ball remains on surface). If no object or person was contacted, then normal rules of play apply once the ball returns to the playing surface.

NOTE: If a player removes the 8-ball from the pool table, it results in a loss of game (see 4.2, Game Loss).

7.6 Foot on the Floor

Failure to have at least one foot on the floor at the moment the cue tip strikes the cue ball is a ball in hand foul.

7.7 Jump Shot

Any miscue on a jump shot is a ball in hand foul. A legal jump shot must be executed by stroking down through the cue ball (no scooping or miscues).

7.8 Moving Ball

Shooting while any ball is moving or spinning is a ball in hand foul.

7.9 Double Hit

If the cue tip strikes the cue ball twice on the same stroke, it is a ball in hand foul. In order to avoid a double hit, the cue ball must be struck at a minimum of a 45° angle whenever in contact with or riskily close (1/2 inch or closer) to the intended object ball.

NOTE: Calling a referee to watch “the hit” is always preferable. The referee shall assume that a foul has been committed if the 45° rule was not utilized by the shooter.

7.10 Head String

The base of the cue ball must be behind the head string on the break, or it is a ball in hand foul.

7.11 Ball in Hand Placement

Touching an object ball in any way while placing the cue ball is a ball in hand foul.

7.12 Interference

While the shooting player is at the table, the non-shooting player, as well as their teammates, cannot disturb, make noises, move around, cause distraction (sharking) in some way. They must conduct themselves in a respectful manner or a manner consistent with that of a professional, or it may result in an “Official Warning” by a UPA representative or tournament official followed by the calling of a foul (ball in hand) for interference.

NOTE: During amateur league play, the opponent and other team members must be respectfully out of the shooting player’s “line of fire,” otherwise it could be viewed as “sharking.”

7.13 Marking the Table

Marking the table in any way that could provide a player with an advantage in executing a shot is a foul, unless the mark is removed to the satisfaction of the opponent or referee prior to shooting.

7.14 Playing Out of Turn

If/when a player shoots out of turn and it is brought to the attention of the offending shooter, the rightful player is to return to the table and continue without any penalties/fouls. It is the responsibility of both players to assume control of the table on his/her proper inning.

7.15 Use of Equipment

Out of play balls may not be used to measure gaps or spaces of any kind. Using any equipment in a non-customary manner is never allowed and constitutes a foul. It is the responsibility of the shooting player to know what the intended use of each piece of equipment is: the bridge, jump cues, etc.

NOTE: The use of headphones and other music devices (including Bluetooth) are not permissible during league play as they are considered an unfair advantage to the player.


For strategic reasons, a player may choose to pocket an object ball and discontinue his/her inning by declaring “safety” to the opponent prior to the shot. The player calling “safety” must be sure that the opponent is aware of the declaration. Otherwise, he/she would be forced to continue playing. Any ball pocketed during safety play remains pocketed.

NOTE: A safety shot still requires the normal attributes of a legal shot.


9.1 Opponent Wins

The opponent legally pockets the 8-ball.

9.2 8-Ball Foul

An 8-ball foul occurs when the 8-ball comes to rest off of the pool table, when the 8-ball is pocketed in the wrong pocket or out of sequence, or when the 8-ball is pocketed while a foul occurred (i.e., shooting player pockets the 8-ball and simultaneously scratches). The game continues if the 8-ball has not been pocketed.

9.3 Conceding a Game

Concession of a game or games in tournament play is never encouraged. The shooting player must finish his/her inning, or the result shall be a loss of game(s) for the conceding player.

9.4 Concession of a Match

Unscrewing any cues during the last game (or while the shooting player is on the hill), putting on a jacket, or undertaking any other actions which would indicate that the match is over is considered a forfeiture of the match (consult UPA representative or tournament official).

9.5 Ball Tapping

Tapping balls is not permitted. After an “Official Warning” by a UPA representative or tournament official has been granted to the offender, the penalty for ball tapping shall be the loss of the current game. Only tournament officials may tap in balls when warranted.


Calling a Time Out: When the shooting player decides to receive instruction from his/her team, the player is to call a “Time Out” and select a team member to immediately assist the player without conferring with other members. The coaching teammate is to approach and aid the shooting player with nothing in hand in order to avoid any misunderstandings in “using items or tools” as they are not permitted.



11.1 Wrong Balls Pocketed

When it is discovered that the shooting player has been shooting the opponent’s designated ball(s) as if it were their own, the shooter shall relinquish the table with a ball in hand foul to the opponent (see 7.3, Bad Hit).

11.2 Forfeits

Teams are first allotted fifteen (15) minutes to begin league night activities, from the scheduled start time; otherwise the offending team’s first match will be forfeited.
Teams/players are also allotted fifteen (15) minutes to begin their match after the end of the previous match; otherwise the offending team/player’s match will be considered forfeit.

NOTE: Once a match is scheduled to start and a fifteen (15) minute count is desired, the Team Captain is to notify a tournament official, or UPA representative for an official count.

11.3 Shot Clock

If it has been determined by a tournament official or UPA representative that a player is taking more than what is considered a reasonable amount of time, or is “stalling,” to shoot/finish their inning, an “Official Warning” by said party should be granted. After this, if the offending shooter continues, then a “shot-clock” shall be utilized for both players for the rest of the match. Each shooting player will be allotted 1-minute for each shot, or a “ball in hand” foul shall be granted to the opponent. (Don’t be a Dick with this rule)

11.4 Split Hits

If the cue ball strikes a legal object ball and a non-legal object ball at about the same instant and it cannot be clearly determined which ball was hit first, the judgment will go in favor of the shooter.

11.5 Ball Rebounds from Pocket

Balls must remain in a pocket to count as pocketed. If a ball goes into a pocket and bounces back on to the playing surface, it is not considered pocketed. If it is the 8-ball, it is not a win. If it is the cue ball, it is not a scratch. Clearing pockets that are full or nearly full of balls is the responsibility of the shooting player.

11.6 Hanging Ball

If an object ball hangs in a pocket and drops in 5 seconds or less after coming to complete rest by the hole, the ball is considered to be pocketed. If a hanging ball drops in the pocket after being at rest for more than 5 seconds, the ball is returned to the original position on the edge, and the incoming player may begin his/her inning. Both players will have the opportunity to argue their case. The referee’s decision is final.

11.7 Suspended Balls

If one or more balls become suspended in a pocket beyond the edge of the slate because it is partially supported by other pocketed balls, it is considered pocketed if the removal of the supporting ball(s) would cause the supported/suspended ball(s) to fall into the pocket. Tournament officials are the sole judges of whether this rule applies to any situation.

11.8 Settling Into Place

A ball may settle slightly after it appears to have stopped, possibly due to slight imperfections in the cloth or table slate. Unless this causes a ball to fall into a pocket, it is considered a normal hazard of play and will not be moved back. If a ball falls into a pocket as a result of such settling, it is replaced as close as possible to its original position on the lip of the pocket. If a ball falls into a pocket during or just prior to a shot and it has an effect on the shot, the referee will restore the ball to its original position and the shot will be replayed. Players are not penalized for shooting while a ball is settling.

11.9 Jump Shots

It is legal to cause the cue ball to leave the surface of the table by elevating the butt of the cue and, with a downward stroke, force the cue ball to rise off the playing surface. For the shot to be legal only the cue tip may touch the cue ball—the shot must not be “scooped” by the ferrule or shaft. Any miscue on a jump shot is a ball in hand foul. A legal jump cue must be at least 40 inches in length and constructed in typical cue fashion.

NOTE: Standard jump cues are accepted, including phenolic tips. However, cues that are not typical in appearance must be accepted and approved by the UPA.


12.1 Player Responsibility

It is the responsibility of each member to be aware of all rules, regulations, and schedules relating to his/her competition. Tournament officials will make every reasonable effort to make the information readily available to all players. However the ultimate responsibility rests with each individual player. There is no recourse if a player does not obtain correct or complete information.

NOTE: Players may always call for rule(s) clarification during league play. This is not considered a “Time Out.”

12.2 Referees

The League Operator (or his/her assistants) will perform the duties of a referee in the event that referees are busy or not utilized. If the Tournament Director, his/her assistants, or a referee cannot be found within a reasonable time frame, a spectator may sub as an official referee when agreed upon by both players.

12.3 Playing Without a Referee

When a referee or tournament official is not available, the players in the match will be responsible for racking balls, watching for fouls, and insuring adherence to UPA rules of competition. Both players may agree on an audience member (familiar with UPA rules) to stand in and perform any duty of a tournament official.

12.4 Questionable Shot

If there is a shot that could be a questionable hit or foul, the seated player is responsible for calling for a tournament official or agreed upon third (3rd) party to watch the hit before the opponent is shooting. Once notified, the player at the table must then wait for an “official” to watch the shot. Likewise, if a player is uncertain whether some rule has been broken, he/she is responsible for seeking immediate clarification from league officials or the rulebook before play continues. After play continues, it is unlikely that a problem can be remedied.

NOTE: If a tournament official or third (3rd) party was not utilized, “the call” shall be left to the shooter without further discussion.

12.5 Scoring

Players are encouraged to score their own matches to ensure accuracy, however a third (3rd) party may be permitted by the League Operator. The scorer is charged to accurately record what actually took place on the pool table and may clarify with the shooter what the intention was whenever needed. I.E. If it is believed a player is purposely calling a pocket, however actually plays a safe, then a safety (S) shall be recorded. Likewise if a player calls a “safety” however fouls, then a foul (F) is recorded. A player always has the right to consult the Scorecard with the scorekeeper. Any disagreements shall be determined by the League Operator or an official UPA representative.

12.6 Advice vs. Rules Clarification

The referee must NEVER give advice nor offer an opinion on points of play. Only when asked by either player for clarification of a rule will the referee then explain that specific rule to the best of his/her ability. Any incorrect statement made by the referee will not protect a player from enforcement of the actual rule. When asked, the referee must tell either player the score, whether the cue ball is frozen to an object ball or rail, etc. If the referee sees that a foul is about to be committed by either player, he must say nothing until after the foul, since any warning before the foul would constitute “advice” from the referee.

12.7 Prompting Warnings

If either player has the opinion that the referee is failing to issue a mandatory “Official Warning,” he/she may remind the referee that such a warning is necessary.

12.8 Calling Fouls

The referee will call all fouls as soon as they occur and will inform the incoming player that he/she has ball in hand (see 12.3, Playing Without a Referee).

12.9 Protesting Fouls

If a player believes that the referee has failed to call a foul, he/she must protest to the referee before his/her opponent takes his/her next shot. If the player fails to do so, the foul is considered to have not occurred.

12.10 Restoring Position

When it becomes necessary, the referee will restore disturbed balls to their original positions to the best of his/her ability. If the referee is not sure of original positions, he/she may solicit information for this purpose. If the balls were disturbed by a player in the match, his/her opponent has the option of preventing restoration. If the balls were disturbed by someone else, it is mandatory for the referee to restore the balls. In this case, if the outside interference had an effect on the outcome of the shot, the referee may instruct the shooter to replay the shot after restoration. If not, the referee will instruct the shooter to continue play after restoration.

12.11 Verification

The referee may use any means to gather needed information in order to make a decision concerning a disputed play or game situation.

12.12 Replay of Game

If a tournament official or his/her appointed substitute cannot make a clear determination of the facts or specific circumstances relating to a given rule or game situation, the tournament official has the option of requiring that shot be replayed or a game be restarted.

12.13 Resolving Disputes

Any disagreement between the two players will be resolved by the League Operator, his/her appointed representative, or any administrative member of the UPA.


Any rule or situation not covered in this text shall be decided in an expedient manner by the League Operator, his/her appointed representative or any administrative member of the UPA in accordance with UPA ideals and guidelines for the purposes of league play to continue. Such expedient rulings shall then be made known to the administration of the UPA Corporate Office and it’s Touring Professionals before further instruction or implementation of the matter is finalized.


13.2 Addendums

League retain rights to adjust game play if needed for the overall benefit of The League.

Darts 301 Rules:


Determine who goes first by one member of each team throwing at Bulls Eye.  Closes to bulls eye goes first.  If it is too close to tell, throw again.

  • Players stand at the “throw” line, 96 inches horizontally from the face of the dart board. It is legal to lean over the line. They may step on, but not across, the line
  • Each player throws a maximum of three darts per turn.   It is not required for a player to throw all three darts on every turn. A player may pass or throw fewer than three darts.
  • The game is 301 Any In-Any Out. The Bull’s Eye will count 50 points.
  • All players start with 301 points and attempt to reach zero. If a player scores more than the total required to reach zero, the player “busts” and the score returns to the score that was existing at the start of the turn.
  • When a player reaches zero, the game is over. The winning team is the team with the lowest combined score (both team members). If the game score ends in a tie, the player/team that reaches zero wins. If a player reaches zero when they are “blocked” or “frozen”, they lose, and the win will be credited to the opposing team as a team win only.
  • “Blocked” or “Frozen” means your partners score is higher than the combined scores of your opponent.  Example: You have 5 remaining points, your partner has 250, your opponents have 100 and 75.  If you get 5 points and reach 0, your team would lose because the final score is 175 (opponents total) vs 250 (Your team total).


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